Scourge of war gettysburg mods

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We take a lot of pride in shipping virtually bug-free games. We ship when it’s ready to go out the door and clean enough. Nobody’s doing this as their day job, and we’re publishing ourselves, so our timelines are our own. Why develop a game for such a niche audience? GO: Speaking of profits, the wargames market’s never been where you stick your retirement portfolio. This is a long process, and we’re all doing it because it’s a fun thing to do, not because we’re expecting to get rich off it.

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I get to make the final call if we’re stuck on something and have to make a decision to keep the ball rolling, because you can easily get bogged down in the details here. So there’s a lot of dialogue between various members of the team, you know, the map people want this, the scenario people want that. Sometimes he’ll rotate it 30 degrees and tilt it a little bit to make it work, then put it out there for the team to test, leading to more back and forth until its refined and ready to go. At that point Norb will look at it and determine how implementable it is. One person might throw an idea out and it’ll ping-pong back and forth in email for a bit, and if it looks good we’ll put it in as an official feature request in the tracking system. But the whole team’s involved throughout.